character_prompt_profile: { "theme": "Creative Agency Professionals — Stylised Streetwear", "character_design": { "role": "Motion Designer", "action_or_props": "Tossing a stylus with one hand, holding a sketchpad under the other arm", "mood": "Playful, confident, relaxed", "expression": "Subtle grin", "head_style": "Tiny cartoon-style head — 8% of body height, smooth and round with minimal facial features", "eye_style": "Small 3D cartoon-style eyes — uniform, textureless, black", "hand_style": "Minimal cartoon-style hands — smooth, round, no visible joints or fingers", "hair_style": "Short fade with side part" }, "art_style_profile": { "style_name": "Stylised 3D — Cinema 4D Octane Streetwear", "visual_elements": { "shape_language": "Head and torso = 20%, Legs and feet = 80%", "colors": { "primary_palette": ["Muted olive", "Warm taupe", "Faded denim", "Cream"], "accent_colors": ["Burnt orange", "Desaturated teal"], "shading": "Soft PBR-based shading with subtle gradients" }, "lighting": { "type": "Softbox-style studio lighting", "source_direction": "Frontal key with soft back rim", "shadow_style": "Soft-edged contact shadows", "color_temperature": "5500K", "exposure": "Clean and bright" }, "materials": { "surface_texture": "Realistic fabrics like fleece and denim with visible grain and folds", "reflectivity": "Matte finish with slight sheen on nylon" }, "composition": { "object_presentation": "Full-body character in ¾ pose", "perspective": "Low angle to emphasize leg length", "background": "Transparent PNG" }, "rendering_style": { "technique": "Cinema 4D with Octane", "detail_level": "High realism on clothing and textures; simple cartoon-style face and hands" } }, "purpose": "To generate a cohesive series of stylised agency characters for use in branding and editorial illustration" } }
My first "vibe designing" project: "AI x Motion" to test a hybrid workflow that mixes 20% AI tools with 80% traditional design. The core challenge was moving beyond using AI just for quick ideation—like generating character visuals—and instead integrating it meaningfully into the production pipeline. This meant taking AI-generated characters and pushing them through traditional tools like Blender, Cinema 4D, and Adobe for full animation and post-production.
The project focused on defining a process: figuring out where human design skills are most critical to add coherence, polish, and intent—and where AI can save time without compromising quality. It also gave me space to reflect on current AI limitations and how to push toward a future where AI could handle 40–50% of the workload with more control and refinement.
Stylistically, I leaned into a Retro-futuristic, low-poly, “Dither” aesthetic—a deliberate nod to retro gaming and early PlayStation visuals. Since AI’s 3D outputs aren’t high-res yet, I chose to embrace that limitation instead of fighting it. And conceptually, it fits: AI feels like we’re stepping into a new era, just like we did in the 90s. Everything’s about to change again.